Monday, January 31, 2005
Misconceptions About Teenage Visitors
According to his research, teenagers in general are not all the wizz-kids they are portrayed as. So rather than teenagers being able to use any website thrown at them, many found websites more difficult to use than adults, due to poorer reading skills and less patience.
Assessing your website's usability on "the average user" is a dangerous game (as there is no such thing), but if you're going to generalise it's handy to know some researched facts about your potential audience rather than basing your decisions on misconsceptions.
The internet wasn't invented when I was a teenager, and my kids aren't that old yet - so I have nothink to test these findings on... So any teenagers reading this: What do you think?
Saturday, January 29, 2005
Simple Browser-Based Editing
If you've ever had to allow your client to edit their website, you'll know what problems that can cause.
Clients can get sucked in by the power of most editors, and new fonts will appear, new colours, new styles. Pretty soon it looks like your masterpiece was created in Publisher! (Don't laugh - I've seen it happen.)
You have a few choices:
- You can allow them control using something like Macomedia Contribute - but it has it's limitations and if it's only simple things that need editing it can be expensive and/or overcomplicated. It also gives the client a lot of control, which can be dangerous!
- You can use something like XStandard, which generates excellent code, but it's a plugin and gives the client a lot of control. Danger again.
- Or you can use something like Camron Adams' new widgEditor. It doesn't do much, and that's the best thing about it. Clients can't go "formatting crazy" - they can add headings, bold things, italicise things, and make lists.
The beauty of this thing is it's simplicity. No need to spend hours teaching your clients how to use it, nor trying to give them lessons in semantics. The button that generates a <strong> element is labelled B. It can't get more basic.
If he'd inlcude an "Insert Image" button that's all the extra functionality I'd add.
Simply brilliant!
Tuesday, January 25, 2005
Smoking is good for you?
Brendon Sinclair has done it again.
Taken a brief encounter with another business and given us his thoughts on how to make it better.
This one will take a few minutes to read - but there are bound to be some ideas in here for everyone. He covers:
- Finding your target market
- Identifying what you're actually selling
- Developing a marketing plan
- Media releases, direct mail, loyalty incentives
- Educating clients
- Encouraging word of mouth
Got all that? Good!
Now... just to apply some of this advice...!
On knowing the 'Why'
I'm most interested in this coment:
What's more important than a planned process, however, is the due diligence (DD) that must happen before a design begins. Gathering materials like existing branding, project objectives, content, and anything else available is essential for the design process.
I couldn't agree more.
Too many designs (and I've been guilty of this in the past too) are just slapped together without thinking about the website's objectives. Logo here, nav there, photo here...
I had a meeting with a client a few days ago and we were discussing improving the conversion rate for their website. Their home page looked nice in a generic sort of way, used their logo and colours, but it had no real purpose. We identified a couple of concrete activities that a visitor could do, but the design in no way encouraged anything.
So here's what I'm thinking. Whether you have designers' block or not, here's what you should have before you even think about starting:
- Existing branding
- Project objectives
- Content (or at the very least an outline of what the content will be)
- "Anything else available is essential for the design process" - which should include:
- client preferences (if any)
- potential audience or target market
- Specific actions you'd like the reader to take
If you don't have this information, you'll really battle to make your design work. It might look nice, but the commercial reality is it needs to do more than that.
Wednesday, January 19, 2005
CSS Zen Garden Entry
Here's the link - if you dare!
Tuesday, January 18, 2005
Man fired over weblog accusation
Sure, he has a right to free speech. But you can't go badmouthing someone in the public domain and think nothing will come of it. Why post something in a blog thinking that nobody will read it, or make the connection?
Sorry - but I just can't feel sorry for this guy. "You reap what you sow"...
Here's the story:
An employee of British bookseller chain Waterstone's has been fired for bringing the company into disrepute after he made entries on his weblog site identifying it in code as "Bastardstone's" and accusing it of slavery.
Joe Gordon said he was dismissed from the company's Edinburgh store on the grounds of "gross misconduct" and "bringing the company into disrepute," although he had never identified the company by its proper name.
"I did not set out to attack the company in some systematic manner," he said.
But Waterstone's had refused to accept his defence that the blog entry had just been a satirical spoof, written at home in his own free time.
In the blog, called Woolamaloo Gazette, Gordon gave his company the code-name Bastardstone's, called his line manager Evil Boss, and complained about his working hours and what he said was "slavery".
A company spokesperson confirmed the dismissal, saying: "There's an ongoing disciplinary procedure, and Mr Gordon has the right to appeal twice. We can make no further comments until then".
The dismissal "raises some disturbing issues of freedom of speech," Gordon said.
AFP
Sunday, January 16, 2005
Where'd Adam Get That Colour Scheme?
Stuck for colour? Look around!
Web Essentails 04 Resources
Well worth going over again. (And again!)
Firefox Screen-Reader Emulator
Couple Fangs with FoxyVoice, which does actually read the contents of your Firefox window, and I guess you've got the next best thing to a real screen reader!
Thursday, January 13, 2005
A mini for me, please!
Perfect!
A tiny box (about 16cm square by 5cm high) that I can plug my existing monitor, keyboard and mouse into. $800 for a brand new Mac! So when they arrive in town in early February you can bet what I'll be doing...
In their own words:
Perfect for Programmers
Set a space-saving Mac mini atop your workstation PC and add a KVM switch to share keyboard, monitor and mouse. Mac OS X includes free developer tools for Mac, UNIX and Java. Test out a Mac version of your latest creation, instantly. Pretty soon you’ll be using the Mac full-time, with that PC relegated to the testbed.
I was thinking about getting the base model, but I'm pretty sure that if I have one of these on my desk I'll start using it for more than just testing. Maybe I should go for the 1.42G model...
Monday, January 10, 2005
Good news for Gamers
It's All a Game
Just when you felt it was safe to think you understood how to be a leader – think again.
If you are employing people in the 18- 30 year age bracket on your Graduate Development Program, pick up a copy of “Got Game: How the Gamer Generation is Re-shaping Business Forever” by John Beck and Mitchell Wade.
Our workshop programs “The Human Factor” point out that we don’t see the world (or anything in it) as it actually is, we see it as we are”. Managers and leaders in their 40’s and 50’s have a generational filter regarding how we see and deal with people, based on (amongst other things) the fact that we grew up without the computer. We note that strange affliction which compels our off-spring to play games on computers and consoles with who-knows-who on the internet, instead of wanting to play Dolls and Dress-ups or Cowboys and Indians in the back-yard, as we did. So how do we manage the development of this new batch of employees to enhance their organisational abilities?
According to Beck and Wade, there is a whole lot to gain – if we clean out our own filter. The authors suggest:
The “Gamer Generation” are:
- Team-workers
- Creative entrepreneurs
- Problem solvers
- Believe nothing is impossible
- Evaluate risk, rather than being risk-averse
- Skilled Resource Managers
They have been attending a professional development program since they were old enough to handle a mouse, which most trainers above the age of 40 would only dream about. They have attended hours of simulation exercises to create and tell stories, explore social conventions, interpret rules, assemble resources, use a wide range of social skills, apply caring attitudes, and also consider the ethics of destroying civilizations if necessary to reach a goal. And all before even setting foot in your company door.
The authors suggest these range of competencies probably contribute to their view of organisational life as a game, with colleagues as “players”. They are potentially more competitive, keen on winning, optimistic about finding a solution to every problem, suspicious about rules (which they probably see as obstacles to winning) and the people who quote them (i.e. the typical manager), confident of their own abilities, entrepreneurial and resilient.
A big point here – gamers are good team players – unlike Pac-man of my generation, games can be played in teams of people from anywhere in the global internet community, or with friends from school or the local community in the local internet cafĂ©. Tactics are discussed, teams are managed and focused communication takes place, all in preparation for the next challenge. There are also large face-to-face meetings (akin to a National Conference) arranged in controlled surroundings where gamers gather to share their learning (a new dimension to experiential team games).
The authors go on to suggest that rather than complain about the work-ethic of the under-30 Roy Evansgroup, it is probably more a matter of the savvy manager understanding how to harness the skills, energy and creativity of this group in order to focus their energies on the organisational vision, replacing the games “mission” with the organisation’s business plan and letting them go… just watch their dedication and productivity in action.
Thursday, January 6, 2005
Search Engine FAQ
Sure, it doesn't cover everything, but there is quite a deal of knowledge here - including dispelling a few common myths.
Although the author makes a bit of a disclaimer:
Since SEO is not a science this is a gutsy post to make so cut me some slack!
I'll cut you some slack Stymiee - it's a great post!
Wednesday, January 5, 2005
Search Engines Like Blogs
So, here's my take on why blogs rank high in search engines.
* Keywords, key phrases
* Straight to the point
* Each post's page structure
* Coding
* One subject per post
* The blog site's information structure
* Links then...?
I've seen referrals from Google within a day or two of posting - I'm wondering of Google recognises a blog and visits it more regularly as a result? Or is that just a case of good timing?
Tuesday, January 4, 2005
WAMP - the easy (lazy) way
No doubt easier, but when you get wizards to do something you always seem to lose some control that you have if you do it manually. Although, I should mention that I'm making that comment without having tried any of these, so maybe I should keep my mouth shut!
Sunday, January 2, 2005
2005 Colour Predictions
As with these sorts of things - they tend to come true (to some extent), as other designers read this, and then adopt the predictions in an effort to remain "current". Is this what 2005 will bring in the colour department?
Probably!